Membership Purchase and Team Sign-up
Welcome to Wisconsin Odyssey of the Mind! We are looking forward to another year of creativity in Wisconsin!

There are four parts to joining Odyssey of the Mind and entering a team in the state tournament:
  1. Membership Purchase
    • Membership purchase gives access to the long term problems
  2. Team Registration
    • A membership must be purchased prior to registering teams for the state tournament
  3. Judge Requirement
    • Judge deadline is January 31st
  4. State Tournament Team Fee
    • Register teams before sending payment, payment is due Feb 15th
    • Fee is $20 for teams registered on or before January 31st
    • Fee is $40 for teams registered after January 31st
Membership Purchase
Memberships must be purchased from Odyssey of the Mind prior to registering teams for a tournament. Membership purchase gives schools and community groups access to the long term problems. A single membership purchase allows one team per problem per division to enter the state tournament. Multiple primary teams may participate under one membership. A school can only enter divisions which are housed within a school. For example, a K-5 school may enter multiple primary teams and one team in each of problems 1-5 with a single membership. A 7-12 school may enter division II teams in each of problems 1-5 and division III teams in each of problems 1-5 with a single membership (10 teams). There are even more discounts in the membership price for multiple schools within school districts.

Local homeschool and commmunity groups may enter one team per problem in each division and an unlimited number of primary teams with a single membership. Schools and organizations can also purchase an add-on membership at a discount if they wish to have more than one team compete in the same problem and division.

Team Registration
Register teams for the state tournament at the Odyssey of the Mind members area. The membership number and the membership's zip code are needed to log on. The registration date determines the team fee. Please register your teams prior to making payment. Team payments are due Feb 15th regardless of the team registration date. Required information for registration: It is important to have all information when registering. As a convenience, a form in either pdf or Microsoft Word is provided for gathering team information prior to registering online. Upon successful registration, a confirmation email with the team login and password will be sent to the school contact and coach. Care should be taken to enter accurate email addresses for both. If the school contact is also the coach just enter the same email address in each place. After registration, the coach information can be updated and team members added by logging in at the members area and following the team login link. If there is a need to remove or replace or correct the spelling of a team member send an email to , association director, or , tournament director.

Judge Requirement
Each team is required to provide a judge. Qualified judges are at least 18 years of age, attend a training and are available to judge all day at the tournament. Coaches or membership coordinators are responsible for recruiting judges, assuring that they are signed up accurately and checking to make sure that their team(s) are covered by the deadline. If a team does not provide a judge, if their judge does not satisfy the training requirement, or if their judge is a no-show at the state tournament, the team will be assessed a 25 point spirit of the problem penalty.

The due date for judges is January 31st.

Send your membership number to your judges and direct them to the judges page on this web site to register. They need to check 'Yes' to the question 'Are you representing a team? and enter your membership number to be credited to your membership.  To credit themselves to one of your teams, they will also need the problem and division of that team. If they don't have the membership number or name, at least have them enter the name of your school or organization in place of the membership name when registering.

Membership contacts and coaches can review their list of registered judges by logging into the Odyssey of the Mind members area and clicking the "Judge/Volunteer List" link. Teams can be credited for judges who are assigned to a long term problem, the primary problem, spontaneous, or the scoreroom.

Most judges will need to attend one of the training sessions and will not be able to take time off from their duties to watch a team perform.
Judges trainings will be provided in various locations around the state. Dates and locations are listed on the calendar.

We are also asking but not requiring that teams provide us with volunteers to help on tournament day. Volunteers help with set-up, take-down, registration, sales, judges lounge, doorkeepers and as  hall helpers. Students who are under 18 years of age are highly encouraged to volunteer. They make some of the most enthusiatic and knowledgable volunteers, especially those who have been on Odyssey of the Mind teams in the past.. Volunteers need no prior training, can work a partial day, and will be able to watch teams of interest. Teams cannot use a volunteer to satisfy the judge requirement. More information and a sign-up link is on the judges and volunteers page.

Pay the State Tournament Team Fee
The online team registration date for the tournament determines the fee. Please register your teams prior to making payment. Team payments are due Feb 15th regardless of the team registration date. The team registration date determines the fee/ team. The fee for teams is $20 for teams signed up by January 31st. Registrations are due by January 31st. Registrations after January 31st will be accepted with a late state team fee of $40. Make checks payable to Creativity Unlimited in Wisconsin and send them to:

Creativity Unlimited in Wisconsin
c/o Nancy Dickman
S68 W17666 East Drive
Muskego, WI 53150

State team fee payments are due by Feb 15th.

Coaches training
Trainings for coaches are on the provided in various locations around the state. Check the calendar for details. Training materials are available for review at the Wisconsin Coaches' Training Resource.

Coaching Tips
No one has as much impact on a team’s Odyssey of the Mind experience as their coach. Below are tips to help avoid common tournament day pitfalls.

The rules
Reading and understanding the rules and long term problem is extremely important for a coach. There are three sources coaches need:

The program guide has the general rules for the Odyssey of the Mind program. The program guide is available online at the international Odyssey of the Mind website and a copy is provided in the materials that come with membership purchase. Coaches and teams also need to read, re-read, and read again the long term problem statement and have a thorough understanding of it. Finally, the problem clarifications need to be checked throughout the season. The problem clarifications are in response to team clarification requests and take precedence over the problem statement. General problem clarifications are posted on the international Odyssey of the Mind website.

Outside Assistance
Team members are entirely responsible for long term solution design, implementation, and presentation. Outside assistance includes suggesting an idea to a team for use in their solution, steering a team to a solution choice, or assisting with making props or costumes. Helping with make-up or costumes or fixing a broken prop on tournament day is also outside assistance.

If a team cannot make something for safety reasons, the team should either figure out a different way to make it or change their solution to something they can make safely. Allowing a team to do something unsafe is obviously much worse than outside assistance, but doing it for the team is nevertheless OA and should be avoided. Just as teams learn to use materials creatively due to the cost limit and teams learn to use time carefully due to the time limit, teams should be learning to take into account their own skill limits when considering problem solutions.

If a team has received outside assistance in one form or another it should be included on the team’s outside assistance form. An outside assistance penalty may be assessed depending on the amount of OA.

A guide to outside assistance from Virginia provides some excellent advice to parents on their role, particularly as it applies to outside assistance. Additional guidelines for outside assistance written by Carole Micklus are available from the Virginia web site.
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Tournament Paperwork
All teams are required to bring four copies of their completed style form, a cost form, and an outside assitance form. These forms and directions for filling them out are in the program guide. Most long term problems require four copies of a list that is specified in the problem. Careful consideration should be given to the style form, particularly the style items. Most long term problems specify one or two required required style items. Teams choose two or three of the five items to be judged for style. Items used for style must not duplicate items already scored for long term.

Tournament Day Procedures
General Long-Term Problem Procedures

Scoring
No matter how a team scores or places, it is a major accomplishment for a team to prepare a solution to a challenging problem and present it at an Odyssey of the Mind tournament. Teams may be scored in different ways for a number of long term scoring categories, but will frequently be scored for creativity. The most common misperception about scoring for creativity is the difference between audience appeal and creativity. A familiar song sung well by a good singer will certainly appeal to an audience, but it will not score as well for creativity as a song with words and music written by the team. Here are some general guidelines for scoring creativity.

Evaluating Creativity of Solution/Presentation
Qualities 1-10 points 1-15 points 1-20 points 1-25 points
  • Creativity is present and somewhat enhanced
  • The solution applies
  • Attempt at application
  • Solved with marginal addition
1-2 1-4 1-5 1-6
  • Creativity is present and relevant
  • There is a theme
  • The solution is complete
  • Solved with related elements
3-5 5-8 6-10 7-13
  • Creativity is present and integrated
  • There is synthesis
  • Chiefly original work
  • Solved with integration
5-8 9-12 11-15 14-18
  • Creativity is there and innovative
  • AHA! WOW!
  • Unrelated elements synthesized to create a new idea
  • Solved by innovation
9-10 13-15 16-20 19-25